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AMIGA GLOSSARY

Here you'll find some of the definitions for terms used in the Shoot 'Em Up Construction Kit, and in this online manual.


ANIMATION

A sequence of SPRITES run in a set order to give the impression of movement.


BLOCK

An arrangement of 32 x 32 PIXELS in a square, used for building the background.


EDITOR

A utility to help you design a particular aspect of your game.


FRAME

A single stage of an ANIMATION sequence.


IFF

Stands for Interchangeable File Format, a series of rules for how the data in a file is defined. SEUCK uses IFF files for the SAMPLES and the LOADING SCREEN.


LOADING SCREEN

A static screen displayed while the main game is loading.


MAP

A selection of BLOCKS arranged to make a game BACKGROUND.


OBJECT

In SEUCK, every moving thing is defined by a series of rules. These are defined in the OBJECTS menu.


PIXEL

A single unit of colour which combines with others to make any graphic image.


SAMPLE

A sound sample is a digital recreation of a real sound. SEUCK uses a bank of samples to provide the sound effects (SFX), and each sample can be used more than once as well as having varying effects applied to it to make it sound different.


SCROLLING

A technique that moves the image on the screen in a way that gives the impression of a moving landscape.


SPRITE

Sprites can move across the screen without erasing the background. You can also detect a collision between two different sprites, or between a sprite and the background. Sprites in SEUCK are used for all the moving objects - the player, the bullets, the explosions and the enemies. A sprite is drawn on a grid of 24 x 24 PIXELS.



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